From there you head to the Arcology, as it’s the only place you can go that you haven’t been yet and fight another boss.Īt the heart of the Arcology, you have two doors before you. You fight a boss, meet The Author and get your objective – learn what happened here – and then it’s off to the Observatory, which serves as your base. It effortlessly directs you where you need to go by locking the one door that leads elsewhere. The very first area, The Embassy, is straightforward. The game begins with your creation (literally) as a voice called The Author tells you to come to them. Once you get past the initial opening area, the game throws you a bunch of different paths and doesn’t give you any indication which one you should follow. If you can’t make any progress on one road, try another until you find one you can handle because these games always have an intended path to follow. But these moments are in service of pointing you toward the right direction. Dark Souls is famous for this because of how often new players would end up going down the wrong path at the start (into the graveyard or down the elevator) because of how it doesn’t immediately point you in the specific direction it wants you to go (up the stairs toward the aqueduct). Now, yes, I know – any sort of Souls-inspired game already deals in this to some degree. Hellpoint attempts to take that same philosophy and apply it to Souls-likes. It had a clear progression, but you didn’t need to follow it all the way to access the wider world thanks to the many different roads you can use to access almost any area. It was willing - encouraging even - to let you get lost because it trusts you to find your way around its vast world. It’s closer to Hollow Knight, a game that similarly wasn’t afraid of letting you lose your way. No matter how large and intricate the space, the game will always make sure you never feel lost. Most games are careful to ensure you always know where you’re going and what you’re doing at any given moment. It’s rare for games to truly make you feel lost. It was at times frustrating because I had no clear idea of which path was the one I should focus on first – what the game prescribes as the main route of progression – but it was also exciting. I was just wandering aimlessly, seeing where each path led, never knowing whether I was actually making progress or not. I had no idea where I should be going, what I should be doing.
HELLPOINT INITIAL RELEASE DATE PS4
In the meantime, you can have a gander at our review of the PS4 version of Hellpoint here.Hellpoint isn’t forthcoming with much of anything.
HELLPOINT INITIAL RELEASE DATE SERIES
Hellpoint is due out on PS5 and Xbox Series X/S on July 12, 2022. Set in a surreal and dark science-fantasy future, mankind and aliens alike seek to harness the power of the soul, and to wrest power away from the cosmic gods of old. Not played Hellpoint? Here’s a quick refresher:įor the uninitiated, Hellpoint was the debut game by independent studio Cradle Games. Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users The Blue Sun expansion is the first DLC pack for the game, and offers a brand new adventure focussing on the Spawn delving into never-before-seen locations within Irid Novo, where players will unearth the true reason behind the Merge cataclysm. Not only that, but the added technical prowess of PS5 and Xbox Series X/S allow for drastically reduced load times. Previously released on PS4, PC, Nintendo Switch, and Xbox One, Hellpoint will arrive on Sony and Microsoft’s newest home consoles in 4K resolution and will run at a buttery-smooth 60 FPS. Cradle Games and tinyBuild have slapped a Jrelease date to the upcoming PS5 and Xbox Series X/S versions of Hellpoint, which will arrive on those platforms alongside the Blue Sun expansion.